Sound is used in film to establish tone, atmosphere and to help give the audience clues about the plot, characters or to identify the genre of the film. It is also used to help suspend disbelief to create realism for the viewer and heighten their experience of the film.
During an interview with Walter Murch, film editor, he argued that film sound has led us to hear the world differently, "We were limited to manipulating sound in music, which is a highly abstract medium. But with recorded material you can manipulate sound effects—the sound of the world—to great effect. In the same way that painting, or looking at paintings, makes you see the world in a different way, listening to interestingly arranged sounds makes you hear differently"
There have been many develop[ments in sound and sound design over the course of film history and we now have the technology to ensure that a films sound is a 3 dimensional, visceral experience that makes the film as enjoyable to hear as it is to watch.
To understand the importance of sound within films, below is Man of steel 2, without sound;
And now here is the trailer with sound:
Sound is vibrations that travel through the air or another medium and can be heard when they reach a person's or animal's ear. Also an idea or impression conveyed by words.
What is Sound scape?
The sound scape is the component of the acoustic environment that can be perceived by humans.
What is Sound design?
Sound design is the process of specifying, acquiring, manipulating or generating audio elements.
What is 'suspending disbelief'?
Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres.
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